Reunited & It Feels So Good

Reunited & It Feels So Good

Sunday, August 28, 2011

Puppet Wars!!!


I finally got in a game of Puppet Wars! Earlier this week I finished painting my 55 figures. Yes, I said 55 figs. The base game comes with 18 figs but I bought the whole collection at Gencon. We played a traditional 3 player, player or work bench elimination. The game board looked great with my painted figs and painted obstacles. Overall, I have a lot to learn about the puppet masters and game combinations.

Last February I heard or read about a unique game called Catacombs. It combines disc flicking and a traditional dungeon crawl. The game quickly sold out until it's second printing that released this week. I read a notice on Twitter this morning that this print run has already sold out. Kudos to my local game store for ordering me a copy. Too many games that I want to play.

Sunday, August 21, 2011

Do, Pilgrims of the Flying Temple


Do, Pilgrims of the Flying Temple by Daniel Solis

“A cooperative storytelling game about helping people and getting into trouble.”
3-5 players, Age 12 & up, 1-2 hours, Retail $25

After defining your pilgrim by how they get into trouble & how they help people, you and your pilgrims leave the flying temple with a desire to respond to a letter requesting help. Pilgrims are abandoned children left with the monks at their flying temple. Do is an open ended story telling games that encourage creative writing. It does not require a guide or master gamer to lead the adventure, but each pilgrim begins their turn by randomly drawing 3 black or white stones that sets the course of their turn; either helping others or getting into trouble. The game ends when any player has eight stones or when the key words from the letter have been used in the course of the story.

Readability; Do is a clever read that was edited by Ryan Macklin, and Lillian Cohen-Moore. Once I began to read, I could not put the book down. It is well referenced throughout the book by examples and page numbers.

Art; Do is illustrated by Liz Radtke, Kristin Rakochy, Jake Richmond, and Dale Horstman. Who can resist flying air whales?


Value; The book contains 15 varied stories that make this a very re-playable game. At only $25, run don’t walk to your friendly local game story and purchase this gem before it disappears.

Overall; While I am a lifelong gamer, I am not a role player by nature. So it is difficult for this gamer to compare it to other story telling games, but on a scale of 1-10, (10 is the highest,) I rate this game a 10.

Sunday, August 21, 2011 Game Night at Pulp Fiction Comics & Games in Lees Summit, MO

Pilgrims;
Quicksilver Lionheart
True Face
Dismissive Chronicler
Boisterous Cape

Our letter is requesting help from a girl whose world has been eaten by a whale.
Pilgrim Quicksilver Lionheart calls her pilgrim friends to help the little girl named Melanie. Pilgrim True Face listens to Melanie talk about her cat. Putting pen to parchment, Pilgrim Dismissive Chronicler jots down a love poem from Melanie to her adorable cat, Buttons. The whale is enamored by the poem, and swallows Dismissive Chronicler. Pilgrim Boisterous Cape flies above the whale to drop a rope down the blow hole to Pilgrim Dismissive Chronicler.

The rescue rope tickles the whale’s nose and he sneezes, causing Pilgrim Boisterous Cape to get tangled. Wanting to help her friends get out of the whale, Pilgrim Quicksilver Lionheart breaks off a tree branch, and tickles the whale stomach. While laughing, Pilgrim True Face catches the house as it falls out of the whale’s mouth. Underestimating the size of the house, Pilgrim True Face is squished by it’s weight. With an exit apparent, Pilgrim Dismissive Chronicler bounds out of the whale’s mouth, but not before grabbing Melanie’s plate of cookies.

Using his thunderous roar, Pilgrim Boisterous Cape yells to a passing bird to come and peck the rope off of him. Pilgrim Quicksilver Lionheart enticed by the aroma of the cookies, fails to see the whale flick his fluke in her direction thus sending her flying. After bumping into Melanie’s house, Quicksilver flies to the fluke flicking whale to apologize and offer him her own cookie.

Pilgrim True Face declares as he crawls out from under the house “boy that was heavier than I thought, but it looks okay Melanie.” All four pilgrims enjoyed Melanie’s delicious cookies but Pilgrim Dismissive Chronicler ate too many cookies, resulting in a nasty tummy ache!

Melanie thanks all of the pilgrims for their hard work. Pilgrim Quicksilver Lionheart holds Pilgrim Dismissive Chronicler’s hand as the sun falls behind the flying temple. Pilgrim True Face accepts another plate of cookies as he ponders the fate of his family. Inconspicuously, Pilgrim Dismissive Chronicler slips one last cookie in his robe as he and Pilgrim Quicksilver fly off. As the other pilgrims take off, Boisterous Cape steals a smooch from Melanie and flutters off.

Epilogue;
Pilgrim True Face continues to get into trouble by being honest some of the time thus his pilgrims banner changed to from “True to Selective.” Subsequently, he leaves the temple to discover the fate of his family.

Wednesday, August 17, 2011

Do, Pilgrims of the Flying Temple

I missed out on a wonderful game at Gencon called Do, Pilgrims of the Flying Temple by Daniel Solis. When I went back Sunday, the game had sold out. My good friend Amy had told me about this game. While I play and love all types of games, I'm not a huge role playing gamer. I love the settings and themes but many rpg's require time & have fiddly rules/tables. However I have really enjoyed story telling games this summer including Arkham Horror & Tales of the Arabian Nights. Do PFT is a story telling game where players are pilgrims who like to help people while sometimes getting into trouble. The pilgrims are abandoned children who have been raised by monks. They can fly between worlds as they seek to respond to letters asking for help. I hope that my local store can order this gem but until then I purchased the PDF from RPG Drive Through. Last night I read the book from cover to cover. I have not stopped thinking about this game all day. Maybe it's my passion for helping others as a clinical social worker. Plus this is a great game for Ian as it stimulates creative writing. I hope to play this very soon.

Monday, August 15, 2011

GenCon 2011 Photos #1

The Minis for this game just keep getting better.
A few games of Puppet Wars being played.
A five player game of Can't Stop.
It was very nice to meet Mike Gray at my Sid Sackson event.

Tuesday, August 9, 2011

Gencon 2011

Gencon 2011 has come to a close as we are in route home. Overall, it was another 10 out of a 10. Highlights included; picking up Puppet Wars from Wyrd minatures, Dystopian Wars, visiting with the artist Lydia Burris, Mouse Guard rpg, playing Battleship Gallaxies, playing & being with Ian, and my Sid Sackson event. The fan Fest was a good first event as 10 people attended and I was able to teach many of Sid's great games including Acquire, Can't Stop, Domination, Vacation, Buried Treasure, & I'm The Boss. It was a real treat to meet Michael Gray of Hasbro & continue to learn more about Sid, his games, and his legacy. I gave copies out of chapter 3 to all participants as well as Gail Gygax, and Keith Blume from Fred Distribution. Fred provided prize support including gift certificates and a new copy of I'm the Boss.

I am also interested in the following fall releases that I saw at Gencon; Quarriors, and Terra clips. Right now I'm catching up on Gencon related pocasts, and planning to paint my minis. It's only 370 days until Gencon 2012.

Monday, August 1, 2011

Gencon To Do List

Monday 8/1/11

Gencon to do list;

1. Go to Wyrd minis & see terra clips
2. Gary games, pick up promos
3. The War Store, Dystopian Wars fleet box
4. Cookie Fu, new card set
5. Drop off 12 games to sell in the Gencon auction
6. Pack, I always take too much stuff!
7. Down load & listen to daily episodes of "This Just In From Gencon" podcast
8. Set up & follow Twitter Gencon related posts
9. Prepare for "Sid Sackson Fan Fest" on Saturday; pick up dice & banner
10. Leave home Tuesday 8am!

P.s. Don't forget Ian